Table of Contents

GB2 Database Format

This document explains the SQLite database format for GB2. It uses the existing GB1.3 database format as an example of how it might be represented in GB2.

General Concepts

Master and User databases

In the current GameBase database format, both game data (game name, publisher, genre, etc.) and personal data (highscore, difficulty, personal rating, favourites, etc.) are stored in the same database. This makes updates to the main game data more work, as an “import” of personal data from a previous version of a database needs to be done in order to preserve it.

This is resolved in GB2 by splitting all game data and user data into 2 separate database files: master and user.

When the frontend loads a “database” - it is actually loading both database files into one database connection. There is obviously a stipulation that for this to work the meaning of the items (e.g. games) in the master database cannot change once added/distributed (e.g. id 12345 is *always* Impossible Mission). This is generally the case in existing GameBase databases but should be enforced as much as possible in GB2.

A user database can only be shared with a single master database. The user database stores a GUID of its master and will only work with that.

Meta and Data tables

GB2 databases do not have a fixed data format. They don't have to store “Games”… they could just as well store “Apps”, “Demos”, “Books”, “Movies”, or really whatever Collection is desired. They do this by containing information about the data they store in meta tables. This includes the columns, data types and other meta data necessary to generate, read from and write to data tables. No longer is a GameBase database required to host a “publisher” field, or a “musician” field. The creator of the master db can decide what information about their collection they want to store.

Slugs

A slug is a key or system name that identifies certain items in a database. For example, each Collection and List has a slug to identify it. Slugs consist of lower-case letters and numbers only and by design can be used as OS folder or filenames. They adhere to the following regex: ^[a-z][a-z0-9]*$


Meta Column Types

Data describing an item in a collection or list can in most cases be defined by a native SQLite data type. For example, if you wanted to add a List of Programmers, you could use the SQLite data type “TEXT” for the programmer's name.

Some data items however have special meanings and as such cannot be described by an SQLite data type alone. For example, the “name” of an item in a Collection is shown a specific way in the frontend (maybe in large bold text).

For these special data items, Meta Column Types are used. This basically gives the frontend a heads-up that it has to do something special with a data item.

The following special-case fields are those that have a specific behaviour and cannot be defined by an SQLite datatype alone.

The types shown in the Required, Validation Min, Validation Max, Validation Regex and Precision columns below mean the following…


Meta Column Type SQLite DataType Example Values Description Required Validation Min Validation Max Validation Regex Precision
BOOLEAN INTEGER 0 or 1 Represents a YES/NO, TRUE/FALSE, ON/OFF value. Treated/displayed a certain way in the frontend. meta 0 1 none n/a
CLONEOF -a collection item- A version of ONEITEM that is treated/displayed a specific way in the frontend. Restricted to item's in the same Collection. meta n/a n/a n/a n/a
COMMENT TEXT “Cheat code: 23455” COMMENT fields are displayed a certain way in the frontend. meta meta meta meta n/a
CURRENCY REAL 19.99 Represents a monetary amount. Treated/displayed a certain way in the frontend. meta meta meta n/a meta
DATE TEXT “2012-04-15” Represents a date in ISO 8601 format. Treated/displayed a certain way in the frontend. meta n/a n/a n/a n/a
DATETIME TEXT “2012-04-15 23:34:13” Represents a date/time in ISO 8601 format. Treated/displayed a certain way in the frontend. meta n/a n/a n/a n/a
MANY -any column from linked-to table- Can only be used in a meta_collection_[slug] table (user and master). Uses a link table to provide a one-to-many relationship to records in a List. MANY records can be linked to (e.g. a game links to 5 programmers). meta linked-to meta linked-to meta linked-to meta n/a
MANYITEM -a collection item- Can only be used in a meta_collection_[slug] table (user and master). Uses a link table to provide a one-to-many relationship to items in another (or the same) Collection. MANY items can be linked to (e.g. a game links to 5 other “related” games). meta meta meta n/a n/a
MULTILINE TEXT “I am a Multi-line\nstring of text\non lots of lines\nwith line breaks.” Represents a multi-line text string. Treated/displayed a certain way in the frontend. meta meta meta meta n/a
NAME TEXT “Great Giana Sisters, The” Can only be used in a master meta_collection_[slug] table. The textual identifier (name/title/etc) of a Collection's item. There must be one and only one NAME column per meta_collection_[slug] table. Treated in the frontend as a special case for displaying, formatting, editing, etc. yes meta meta meta n/a
ONE -any column from linked-to table- Can only be used in a meta_collection_[slug] table (user and master). Links to a record in a List by its INTEGER PRIMARY KEY. Only ONE record can be linked to (e.g. a game links to one publisher). meta linked-to meta linked-to meta linked-to meta n/a
ONEITEM -a collection item- Can only be used in a meta_collection_[slug] table (user and master). Links directly to an item in another (or the same) Collection. ONE item can be linked to (e.g. a game is a “clone of” one other game). meta n/a n/a n/a n/a
PERCENTAGE INTEGER 50, 0, 100 Represents a percentage from 0% to 100%. Treated and displayed a certain way in the frontend. meta 0 100 none n/a
PRECURSOR -a collection item- Links to the item's PRECURSOR. Treated/displayed a certain way in the frontend. Low level this column stores the precursor-item's ID (from the same Collection). Can only be used in a master meta_collection_[slug] table and there cannot be more than one. meta n/a n/a n/a n/a
RANGEFROMINTEGER INTEGER 1 The “from” part of a “range” of numbers. Should always have a corresponding RANGETOINTEGER field with the same column_name (see the example in meta_collection_game). At the db level, this takes the column name and suffixes “_range_from” to it. meta meta meta meta n/a
RANGETOINTEGER INTEGER 10 The “to” part of a “range” of numbers. Should always have a corresponding RANGEFROMINTEGER field with the same column_name (see the example in meta_collection_game). At the db level, this takes the column name and suffixes “_range_to” to it. meta meta meta meta n/a
RANGEFROMREAL REAL 3.99 The “from” part of a “range” of numbers. Should always have a corresponding RANGETOREAL field with the same column_name. At the db level, this takes the column name and suffixes “_range_from” to it. meta meta meta meta meta
RANGETOREAL REAL 9.99 The “to” part of a “range” of numbers. Should always have a corresponding RANGEFROMREAL field with the same column_name. At the db level, this takes the column name and suffixes “_range_to” to it. meta meta meta meta meta
SEEALSO -a collection item- A version of MANYITEM that is treated/displayed a specific way in the frontend. Restricted to item's in the same Collection Can only be used in a master meta_collection_[slug] table and there cannot be more than one. meta meta meta n/a n/a
SEQUEL -a collection item- Links to the item's SEQUEL. Treated/displayed a certain way in the frontend. Low level this column stores the sequel-item's ID (from the same Collection). Can only be used in a master meta_collection_[slug] table and there cannot be more than one. meta n/a n/a n/a n/a
TAGLINE TEXT “The brothers are history” Can only be used in a master meta_collection_[slug] table. The textual identifier of an item's tag line. There must be one and only one TAGLINE column per meta_collection_[slug] table. Treated in the frontend as a special case for displaying, formatting, editing, etc. meta meta meta meta n/a
URL TEXT http://foo.com/ Any field column called “url” or ending in “_url” will automatically be treated as a URL by the frontend. An additional column called “anchor” or (same name) ending in “_anchor” can be specified too, and if exists is used as the text/anchor for the URL when shown in the frontend. meta n/a n/a meta n/a


List of Tables

Table Name Location Description
_meta master, user Read only table containing core information on database format, version and identification.
meta_master master Core information on the master database.
meta_master_contact master Top level contacts (people) relating to the master database.
meta_master_url master Top level web links relating to the master database.
meta_collection master Defines which collections are in the database.
meta_collection_[slug] master, user Defines a specific Collection. E.g. meta_collection_game.
meta_collection_[slug]_mediaset master, user Defines how specific media sets are used for a specific collection.
meta_collection_[slug]_dataset master, user Defines how certain data is grouped in a specific Collection.
meta_list master, user Defines which lists are in the database.
meta_list_[slug] master, user Defines a specific List. E.g. meta_list_publisher.
data_collection_[slug] master, user Contains the data defined in meta_collection_[slug]. E.g. data_collection_game.
data_collection_[slug]_mediaset_[slug] master, user Contains the media data for a specific Collection's mediaset.
data_collection_[slug]_mediaset_[slug]_stat user Contains stats/userdata for the media data of a specific Collection's mediaset.
data_list_[slug] master, user Contains the data defined in meta_list_[slug]. E.g. data_list_publisher.
data_link_[slug]_[slug] master, user A one-to-many link table from a Collection to a List. E.g. data_link_game_publisher.


Meta Tables

_meta

Locations: [master, user]

This table stores core database information that should not be changed manually. Values in this table are auto-generated and read-only.

_meta
Column Name SQLite DataType Description
_version_major INTEGER Major version number of database format.
_version_minor INTEGER Minor version number of database format.
_guid TEXT Globally unique indentifier for the database - auto-generated on database creation.
_creation_datetime_utc TEXT UTC timestamp in ISO8601 format (“YYYY-MM-DD HH:MM:SS”).
_master_guid TEXT For user databases, this will be the __guid of the master database. Not present in master databases.

Examples


meta_master

Locations: [master]

The meta_master table contains core information on the master database such as its name, version, terms, license, etc.

meta_master
Column Name SQLite DataType Description
long_name TEXT Full name of the database, e.g. “The Gamebase64 Collection V8 © 2010 The GB64 Team”.
short_name TEXT Short or abbreviated name of the database, e.g. “GB64 v8”.
version_major INTEGER Major version of database.
version_minor INTEGER Minor version of database.
version_release_date TEXT Release date for this version, in ISO8601 format (“YYYY-MM-DD”).
intro_message TEXT Message shown to users the first time they load the database. Can be NULL.
terms TEXT Terms/Conditions of use. Shown before loading the database for the first time. Users will be required to “accept” the terms before continuing. Can be NULL.
license_name TEXT Name of the license the database is released under, e.g. “Creative Commons 2.0”. Can be NULL for no license.
license_url TEXT URL pointing to web page of the specified license_name. Can be NULL.
license_text TEXT Full text version of the license. Can be NULL.
acknowledgements TEXT Text containing acknowledgments. Can be NULL.
copyright_year TEXT Copyright year of the database (in YYYY format).
copyright_holder TEXT Name of the copyright holders (e.g. “The GB64 Team”).

Example


meta_master_contact

Locations: [master]

This table stores contacts associated with the database project. E.g those that made the database, or are copyright holders etc.

meta_master_contact
Column Name SQLite DataType Description
id INTEGER PRIMARY KEY
name TEXT Contact's name. e.g. “Bobby Brown”
email_address TEXT Contact's email address, e.g. bobbybrown@goesdown.com. Shown in the frontend if supplied.
url TEXT Contact's URL, e.g. “http://www.facebook.com/bobbybrown/. Shown in the frontend if supplied.
anchor TEXT Name/anchor text for the contact's URL (can be NULL). e.g. “Facebook”. Shown in the frontend if supplied.
roles TEXT What the contact did in the project. E.g. “Database creator and maintainer.”. Shown in the frontend if supplied.
is_copyright_holder INTEGER 0 (FALSE) or 1 (TRUE). Whether the contact is a copyright holder to the database. Shown in the frontend's “copyright holder's” list if set.
ordinal INTEGER Determines what order the contact is shown in the frontend.

Example


meta_master_url

Locations: [master]

This table stores URLs pertaining to the database. For example a Help URL, a Website URL, a “Submissions” URL, etc.

meta_master_url
Column Name SQLite DataType Description
id INTEGER PRIMARY KEY
url TEXT The URL, e.g. “http://www.gb64.com/submissions”.
anchor TEXT The name/anchor text for the URL, e.g. “Submissions”. Can be NULL.
description TEXT More in-depth description text of what the URL is for. Can be NULL.
ordinal INTEGER Determines what order the URL is shown in the frontend.

Example


meta_collection

Collections are what in GameBase are currently the “Games” and “Music” tables. They may be unioned together and shown in one list in the frontend (e.g. the “all music” view in GameBase shows all games-with-music from the “Games” table, along with all entries from the “Music” table). Unioned Views are not Collections; they are custom views based on multiple Collections that share common columns.

Locations: master

meta_collection
Column Name SQLite DataType Description
id INTEGER PRIMARY KEY
slug TEXT Related meta/data tables use this as a prefix/identifier.
name TEXT What the collection is displayed as in the frontend.
item_name TEXT What a single item is refered to in this collection.
item_name_plural TEXT Plural version of item_name.
ordinal INTEGER Sort order position shown in the frontend (e.g. in a “view selector”).

Example


meta_collection_[slug]

Locations: master, user

This is a meta definition of the “data” table for a Collection. This is created by the database creator. Columns in this table will be editable in the GBToolbox, but not in the Frontend by default, unless explicitly unlocked by the user, or unless the database creator has set a password on the db for extended edit functionality.

meta_collection_[slug]
Column Name SQLite DataType Description
column_name TEXT The name used as the column name in the corresponding data table.
column_type TEXT The name of the column type. This maps to either a native SQLite data type, or a “meta” data type for columns that have more specific behaviour.
name TEXT How the column is named to a human
name_plural TEXT As above but when its refered to in its plural form.
master_name TEXT How the column is named to a human for fields with shared ordinals.
is_required INTEGER Whether data for the column is required. Data in columns are stored as NULL if not required. NULL columns can correspond to “Unknown” values in the frontend (e.g. the publisher for a game is unknown).
validation_min TEXT Min length of string if underlying SQLite datatype is TEXT, min value if datatype is INTEGER or REAL, min number of permissable linked records if meta column type is MANY/MANYITEM (or a derivation of), NULL if there is no restriction or it is not applicable.
validation_max TEXT Max length of string if underlying SQLite datatype is TEXT, max value if datatype is INTEGER or REAL, max number of permissable linked records if meta column type is MANY/MANYITEM (or a derivation of), NULL if there is no restriction or it is not applicable.
validation_regex TEXT Regular expression for validation of TEXT datatypes. Not applicable for ONE/ONEITEM/MANY/MANYITEM columns (or derivations of). NULL if no restriction or if it is not applicable.
dataset_id INTEGER Links to meta_collection_[slug]_dataset::id to determine how/where it is shown in the frontend. This column is ignored for some column_type's (NAME, TAGNAME, etc) that do not sit in a dataset.
ordinal REAL The sort position in the assigned dataset. Lower numbers are displayed before higher numbers. Columns with an ordinal containing the same integer segment (e.g. 1, 1.2, 1.5) are treated as a single unit when displaying in the frontend, with the column having the lowest ordinal being the “master”. E.g. If you have columns/ordinals: year (1), publisher (1.5), then in the frontend it might be shown as “Published: 1986 Mastertronic” (on the same line). In these cases, the “master” master_name field is used for a display label.

Examples: meta_collection_game, meta_collection_music


meta_collection_[slug]_mediaset

Locations: master, user

This table contains a list of “media sets” for any given Collection. A media set is a set of related “media files” linked to an item in a collection. For example, a list of game files, a list of screenshots, music files, …/

meta_collection_[slug]_mediaset
Column Name SQLite DataType Description
id INTEGER PRIMARY KEY
slug TEXT Internal key for the mediaset, used for icons, etc. in the frontend.
name TEXT Nice name shown to users.
handler * TEXT One of [script,image,video,doc,shell] (determines how handled by the frontend).
action_text TEXT For the frontend, e.g “Play Game”.
ordinal INTEGER Sort order of the mediaset when showing in the frontend.
hashtype TEXT Determines the hash/checksum function to use for all files in the mediaset. One of “crc32” or “md5”. Can be NULL if not required.

Example: meta_collection_game_mediaset

* The “handler” column determines how the file is handled by the frontend…


meta_collection_[slug]_dataset

This is to group columns in a Collection into datasets (e.g. could be tabs in the frontend).

Locations: master, user

meta_collection_[slug]_dataset
Column Name SQLite DataType Description
id INTEGER PRIMARY KEY
slug TEXT Internal key for the dataset (e.g. used for icon filenames).
name TEXT Nice name of the dataset for display in frontend.
ordinal INTEGER Sort order position of dataset shown in the frontend (e.g. order of tabs).

Example: meta_collection_game_dataset


meta_list

meta_list
Column Name SQLite DataType Description
id INTEGER PRIMARY KEY
slug TEXT Related meta/data tables use this as a prefix/identifier.
name TEXT What the List is displayed as in the frontend.
item_name TEXT What a single item is refered to in this collection.
item_name_plural TEXT Plural version of item_name.
ordinal INTEGER Sort order position shown in the frontend (e.g. in a “List selector”).
default_ordinal_column TEXT Specifies the column in the List's data table to use for default sort ordering.

Example


meta_list_[slug]

Locations: master, user

This is a meta definition of the “data” table for a List.

meta_list_[slug]
Column Name SQLite DataType Description
column_name TEXT The name used as the column name in the corresponding data table.
column_type TEXT The name of the column type. This maps to either a native SQLite data type, or a “meta” data type for columns that have more specific behaviour. ONE/ONEITEM/MANY/MANYITEM meta column types are not allowed in Lists.
name TEXT How the column is named to a human
name_plural TEXT As above but when its refered to in its plural form.
is_required INTEGER Whether data for the column is required. Data in columns are stored as NULL if not required. NULL columns can correspond to “Unknown” values in the frontend (e.g. the publisher for a game is unknown).
validation_min TEXT Min length of string if underlying SQLite datatype is TEXT, min value if datatype is INTEGER or REAL, NULL if there is no restriction or it is not applicable.
validation_max TEXT Max length of string if underlying SQLite datatype is TEXT, max value if datatype is INTEGER or REAL, NULL if there is no restriction or it is not applicable.
validation_regex TEXT Regular expression for validation of TEXT datatypes. NULL if no restriction or if it is not applicable.
ordinal REAL The sort position of the field when displaying the list record for editing.

Examples: meta_list_publisher, meta_list_musician


Data Tables

Most of these tables are generated from data defined in the corresponding meta table, as linked by the tables' [slug].

data_collection_[slug]

This table is generated using data in the meta table meta_collection_[slug].

Location: master

Column Name SQLite DataType Description
id INTEGER PRIMARY KEY
created_datetime_utc TEXT Date the record was created, in ISO8601 format (“YYYY-MM-DD HH:MM:SS”).
updated_datetime_utc TEXT Date the record was last updated, in ISO8601 format (“YYYY-MM-DD HH:MM:SS”).
other columns determined by master meta_collection_[slug]

Location: user

Column Name SQLite DataType Description
id INTEGER PRIMARY KEY Links to the record in the master.
is_favourite INTEGER Either 0 or 1. Determines if the item is flagged by the user as a “Favourite”.
other columns determined by user meta_collection_[slug]


data_collection_[slug]_mediaset_[slug]

Location: master, user

This table only exists if the meta_collection_[slug]_mediaset table has entries. It stores media files linked to the collection specified in the first [slug]'s mediaset (specified in the second [slug]).

Column Name SQLite DataType Description
id INTEGER PRIMARY KEY
collection_item_id INTEGER Links to the collection item in data_collection_[slug].
created_datetime_utc TEXT Date the record was created, in ISO8601 format (“YYYY-MM-DD HH:MM:SS”).
updated_datetime_utc TEXT Date the record was created, in ISO8601 format (“YYYY-MM-DD HH:MM:SS”). Determined by md5 checksum on media file.
name TEXT Nice name for the media file (e.g. “Original Disk”).
notes TEXT (multi-line) Extra textual data to store with this file (e.g. “Check out the main sprite!”). Could be shown as mouse-over text, footnote, etc.
path TEXT Path/file within user defined paths.
runnable_file TEXT Mimic of gamebase's FileToRun field - stores the file to run within an archive.
script_vars TEXT (multi-line) Defined script vars (mimics GEMUS key=value pairs) assigned to this file.
script_vars_parent_id INTEGER If not NULL, points to another id in the same table where the script vars are inherited from (any inherited script vars can be overridden by those in the current record).
ordinal INTEGER The order these media files are shown in the frontend (grouped per single collection item).
version_major INTEGER Major version of the media file. Defaults to NULL. If set, can be used as a “view filter”.
version_minor INTEGER Minor version of the media file. Defaults to NULL. If set, can be used as a “view filter”.
hash TEXT Hash/checksum of the media file. Format of hash decided by meta_collection_[slug]_mediaset::hashtype
url TEXT Remote download url.
plugin_vars TEXT (multi-line) Vars saved from a media-file plugin (e.g. GB's existing FilenameIndex field, C64Filename etc.


data_collection_[slug]_mediaset_[slug]_stat

Location: user

This table contains statistical/user information pertaining to records in the corresponding data_collection_[slug]_mediaset_[slug] table.

Column Name SQLite DataType Description
id INTEGER PRIMARY KEY Points to corresponding data_collection_[slug]_mediaset_[slug]::id.
last_executed_datetime_utc TEXT When the file was last run/executed, in ISO8601 format (“YYYY-MM-DD HH:MM:SS”).
num_times_executed INTEGER The number of times the file has been run.
does_exist_in_paths INTEGER Cached var for speed determining if the file is found/exists in user defined paths.


data_list_[slug]

This table is generated using data in the meta table meta_list_[slug].

Location: master, user

Column Name SQLite DataType Description
id INTEGER PRIMARY KEY
created_datetime_utc TEXT Date the record was created, in ISO8601 format (“YYYY-MM-DD HH:MM:SS”).
updated_datetime_utc TEXT Date the record was last updated, in ISO8601 format (“YYYY-MM-DD HH:MM:SS”).
other columns determined by meta_list_[slug]


This table links data in the Collection identified by the first [slug] and the List identified by the second [slug], and defines a one-to-many relationship between the tables. Used when meta column types MANY or MANYITEM (or derivatives of) are specified in the Collection's meta table. E.g. data_link_game_publisher.

This table resides in the same database as that which hosts the List (Lists - and thus data_link tables - are not shared across master and user databases).

Location: master, user

Column Name SQLite DataType Description
collection_item_id INTEGER Points to a Collection item ID.
list_item_id INTEGER Points to a List item ID.


An Example

_meta table

Location: master

_meta
_version_major _version_minor _guid _creation_datetime_utc
1 0 ”{21EC2020-3AEA-1069-A2DD-08002B30309D}“ “2012-03-23 22:14:23”

Location: user

_meta
_version_major _version_minor _guid _creation_datetime_utc _master_guid
1 0 ”{3F2504E0-4F89-11D3-9A0C-0305E82C3301}“ “2012-04-20 07:23:54” ”{21EC2020-3AEA-1069-A2DD-08002B30309D}“


meta_master table

Location: master

meta_master
Column Data
long_name “Gamebase64 v8.0”
short_name “GB64 v8”
version_major 8
version_minor 0
version_release_date “2012-01-14”
intro_message “Thanks for downloading GB64 …”
terms “You must accept these terms: …”
license_name “GB64 License”
license_url http://www.gb64.com/license
license_text “This is the text of the GB64 License…”
acknowledgements “Many thanks go to …”
copyright_year “2007”
copyright_holder “The GB64 Team”


meta_master_contact table

Location: [master]

meta_master_contact
Column Data Data
id 1 2
name Jimbo Borg
email_address jimbo@example.com NULL
url NULL http://borg.example.com/
anchor NULL Blog
roles Coder DB Creator and Maintainer
is_copyright_holder 1 1
ordinal 2 1


meta_master_url table

Location: [master]

meta_master_url
Column Data Data
id 1 2
url http://www.gb64.com/ http://www.gb64.com/submissions
anchor Website Submissions
description Our home page. Please do not email us before checking our existing list.
ordinal 1 2


meta_collection table

Location: master

meta_collection
id slug name item_name item_name_plural ordinal
1 “game” “GB64” “Game” “Games” 1
2 “music” “HVSC” “SID” “SIDs” 2


meta_collection_game_dataset

Location: master

meta_collection_game_dataset
id slug name ordinal
1 “info” “Game Info” 1
2 “version” “Version Info” 2
4 “notes” “Notes” 3

Location: user

meta_collection_game_dataset
id slug name ordinal
1 “info” “Personal Info” 1


meta_collection_game_mediaset

Location: master

meta_collection_game_mediaset
id slug name handler action_text ordinal
1 “game” “Games” “script” “Play Game” 1
2 “music” “Music” “script” “Play Music” 2
3 “video” “Videos” “video” “Play Video” 3
4 “screenshot” “Screenshots” “image” “View Screenshots” 4
5 “doc” “Docs” “doc” “View Docs” 5
6 “extra” “Extras” “shell” “View Extras” 6


meta_collection_game

Location: master

meta_collection_game
column_name column_type name name_plural master_name is_required validation_min validation_max validation_regex dataset_id ordinal
“name” “NAME” “Name” NULL NULL 1 1 255 NULL NULL NULL
“tagline” “TAGLINE” “Tagline” NULL NULL 0 NULL 255 NULL NULL NULL
“year::name” “ONE” “Year Published” “Years Published” “Published” 0 NULL NULL NULL 1 1
“publisher::name” “MANY” “Publisher” NULL NULL 0 NULL NULL NULL 1 1.5
“developer::name” “MANY” “Developer” NULL NULL 0 NULL NULL NULL 1 3
“programmer::name” “MANY” “Programmer” NULL NULL 0 NULL NULL NULL 1 4
“musician::name” “MANY” “Musician” NULL “Musician” 0 NULL NULL NULL 1 5
“musician::grp” “MANY” “Group” NULL NULL 0 NULL NULL NULL 1 5.1
“musician::nick” “MANY” “Nick” NULL NULL 0 NULL NULL NULL 1 5.2
“artist::name” “MANY” “Artist” NULL NULL 0 NULL NULL NULL 1 6
“language::name” “MANY” “Language” NULL NULL 0 NULL NULL NULL 1 7
“genre::name” “MANY” “Genre” NULL NULL 0 NULL NULL NULL 1 8
“control::name” “MANY” “Control Method” NULL NULL 0 NULL NULL NULL 1 9
“tag::name” “MANY” “Tag” NULL NULL 0 NULL NULL NULL 1 10
“reviewrating::name/rating/url” “MANY” “Review Rating” NULL NULL 0 NULL NULL NULL 1 11
“weblink::url” “MANY” “Web Link” NULL NULL 0 NULL NULL NULL 1 12
“licence::name” “ONE” “License” NULL NULL 0 NULL NULL NULL 1 13
“rarity::name” “ONE” “Rarity” “Rarities” NULL 0 NULL NULL NULL 1 14
“num_players” “RANGEFROMINTEGER” “Number of Players” “Number of Players” NULL 0 0 99 NULL 1 15
“num_players” “RANGETOINTEGER” NULL NULL NULL 0 0 99 NULL 1 16
“is_simultaneous_play” “BOOLEAN” “Simultaneous Play” “Simultaneous Play” NULL 0 NULL NULL NULL 1 17
“comment” “COMMENT” “Comment” NULL NULL 0 0 255 NULL 1 18
“cracker::name” “MANY” “Cracker” NULL NULL 0 NULL NULL NULL 2 1
“num_trainers” “INTEGER” “No. Trainers” NULL NULL 0 0 999 NULL 2 2
“has_loading_screen” “BOOLEAN” “Loading Screen” NULL NULL 0 NULL NULL NULL 2 3
“has_title_screen” “BOOLEAN” “Title Screen” NULL NULL 0 NULL NULL NULL 2 4
“has_high_score_saver” “BOOLEAN” “High Score Saver” NULL NULL 0 NULL NULL NULL 2 5
“has_included_docs” “BOOLEAN” “Included Docs” NULL NULL 0 NULL NULL NULL 2 6
“does_require_true_drive_emulation” “BOOLEAN” “True Drive Emulation” NULL NULL 0 NULL NULL NULL 2 7
“is_playable” “BOOLEAN” “Playable” NULL NULL 0 NULL NULL NULL 2 8
“is_an_original” “BOOLEAN” “Original” NULL NULL 0 NULL NULL NULL 2 9
“game_version_number” “INTEGER” “Game Version No.” “Game Version Nos.” NULL 0 1 999 NULL 2 10
“version_weblink::url” “MANY” “Web Link” NULL NULL 0 NULL NULL NULL 2 11
“length” “INTEGER” “Length” NULL “Length” 0 0 NULL NULL 2 12
“length::name” “ONE” “Length Type” NULL NULL 0 NULL NULL NULL 2 12.5
“palntsc::name” “ONE” “Pal/NTSC” “Pal/NTSC” NULL 0 NULL NULL NULL 2 13
“version_comment” “COMMENT” “Comment” NULL NULL 0 0 255 NULL 2 14
“notes” “MULTILINE” “Notes” NULL NULL 0 0 64000 NULL 3 1
NULL “PRECURSOR” “Precursor” NULL NULL 0 NULL NULL NULL NULL NULL
NULL “SEQUEL” “Sequel” NULL NULL 0 NULL NULL NULL NULL NULL
NULL “CLONEOF” “Clone of” “Clones of” NULL 0 NULL NULL NULL NULL NULL
NULL “SEEALSO” “See Also” “See Also” NULL 0 NULL NULL NULL NULL NULL

Location: user

column_name column_type name name_plural master_name is_required validation_min validation_max validation_regex dataset_id ordinal
“difficulty::name” “ONE” “Difficulty” “Difficulties” NULL 0 NULL NULL NULL 1 1
“high_score” “TEXT” “High Score” NULL NULL 0 NULL 255 NULL 1 2
“rating” “RATING” “Rating” NULL NULL 0 NULL NULL NULL 1 3